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Practice/Computational Geometry
3 subtopics · 9 problems

Computational Geometry

Convex hull, line sweep, point-in-polygon, and geometric primitives.

01Geometric Primitives

Distance, cross product, line intersection, point-in-polygon.

2 medium1 hard
ProblemDifficultyLink
166BPolygonsmediumSolve
598CNearest vectorsmediumSolve
549ESasha CirclehardSolve

02Convex Hull

Andrew's monotone chain or Graham scan in O(n log n).

1 medium2 hard
ProblemDifficultyLink
166BPolygonsmediumSolve
70DProfessor's taskhardSolve
319CKalila and Dimna in the Logging IndustryhardSolve

03Line Sweep / Event Processing

Process events left-to-right to solve interval and geometry problems.

2 medium1 hard
ProblemDifficultyLink
1216CWhite SheetmediumSolve
1360FSpy Detected!mediumSolve
1157C1Increasing Subsequence (easy)hardSolve
All TopicsStudy the Theory
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